Gipf Project - Tzaar

Gipf Project - Tzaar







Kris Burm released PÜNCT at Spiel 05 apparently finishing Project GIPF his series of six abstract games that rank head and shoulders over almost all others -- but as it turns out there's been a change of plans. One game has been removed from the series and a new game will appear in its place. TAMSK the second game in the series includes sandtimers for pieces and the real time aspect of the game -- with pieces dying when they run out of sand -- has always stood out from the other games in the series. TAMSK is getting the boot and will reappear as a standalone game with a new look and new name sometime in 2008 from Belgian publisher Smart which took over from Don and Co. for Project GIPF in 2006. TZAAR is a game about making choices. Both players have 30 pieces divided in three types: 6 Tzaars 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: Shall I make myself stronger or my opponent weaker? Meaning: will you capture an opponent's piece and make him weaker or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often you will probably leave your opponent with too many pieces on the board. On the other hand if you capture too often you may end up with pieces that are not strong enough at the end of the game. What to do? It's up to you to decide! Description written by W. Eric Martin and used with permission of

Hersteller / Vertrieb

Rio Grande Games

Hersteller (gemäss Strichcode-Verwaltung GS1)


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jozeil am 11. Nov 2013


Anonym am 17. Okt 2012

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